
· Steel Crate Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 23% | 1Mh |
| 2 | World of Tanks | 20% | 924.4Kh |
| 3 | Funnel Runners | 9% | 417Kh |
| 4 | Palia | 4% | 184.4Kh |
| 5 | The Sweet Spot | 3% | 126.2Kh |
| 6 | Keep Talking and Nobody Explodes | 0% | 1.2Kh |
| 7 | Other games | 41% | 1.8Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 388 viewers | 436 viewers |
Over the past week, Keep Talking and Nobody Explodes held a niche spot on Twitch, across all languages, with 10 average viewers. This audience concentrates on a single market, English (68% of observed watch time). The Japanese market follows. The game leans on a headline creator: the most-watched holds 68% of watch time, across 1 curated creator. Within the Simulation category, it ranks 172nd out of 640 games observed the previous week.
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Over the past week, Keep Talking and Nobody Explodes drew an average of 10 concurrent viewers on Twitch, across all languages, with a measured peak of 436 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Keep Talking and Nobody Explodes are skain, Lumituber, and KAWAII_CLUB_0809. The full ranking, sortable by audience, activity or specialization, is further down this page.
Keep Talking and Nobody Explodes is watched mainly in English (68% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Keep Talking and Nobody Explodes on Twitch.
According to public data aggregated by Evoa, Keep Talking and Nobody Explodes is published by Steel Crate Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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