
· Lo-Fi Games
Over the past week, Kenshi held a niche spot on Twitch, across all languages, with 17 average viewers. This audience centers on one main market, English (62% of observed watch time), and spreads across 5 tracked languages. The Japanese market follows. The game is carried by 3 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 195th out of 769 games observed the previous week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Desert | 27% | 108.9Kh |
| 2 | MU Online | 11% | 45.3Kh |
| 3 | Hearthstone | 10% | 39Kh |
| 4 | Teamfight Tactics | 7% | 29.6Kh |
| 5 | Legend of YMIR | 4% | 18Kh |
| 6 | Other games | 41% | 166.6Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Kenshi drew an average of 17 concurrent viewers on Twitch, across all languages, with a measured peak of 1.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Kenshi are 円カンナ, alexenstv, and tsuboss. The full ranking, sortable by audience, activity or specialization, is further down this page.
Kenshi is watched mainly in English (62% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Kenshi on Twitch.
According to public data aggregated by Evoa, Kenshi is published by Lo-Fi Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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