
· Curve Animation
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Teamfight Tactics | 17% | 104.2Kh |
| 2 | Clash Royale | 14% | 87.2Kh |
| 3 | Pokémon Champions | 13% | 81.4Kh |
| 4 | The Bazaar | 6% | 34.3Kh |
| 5 | Hearthstone | 5% | 28.7Kh |
| 6 | Liar's Bar | 0% | 282h |
| 7 | Other games | 45% | 277.5Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Liar's Bar was an established game on Twitch, across all languages, with 429 average viewers. Its audience is down 67% week over week. This audience centers on one main market, Italian (52% of observed watch time), and spreads across 7 tracked languages. The German market follows. The game is carried by 7 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 44th out of 769 games observed the previous week.
Do you publish or represent Liar's Bar? Activate this game on Evoa
Over the past week, Liar's Bar drew an average of 429 concurrent viewers on Twitch, across all languages, with a measured peak of 36.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Liar's Bar are Tumblurr, TheBurntPeanut, and TheRealMarzaa. The full ranking, sortable by audience, activity or specialization, is further down this page.
Liar's Bar is watched mainly in Italian (52% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Liar's Bar's audience is down 67% versus the previous week.
According to public data aggregated by Evoa, Liar's Bar is published by Curve Animation.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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