
· NCSOFT
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Warcraft | 44% | 279.3Kh |
| 2 | Dofus | 24% | 154Kh |
| 3 | Star Citizen | 9% | 54.1Kh |
| 4 | Albion Online | 4% | 27.5Kh |
| 5 | The Seven Deadly Sins: Origin | 4% | 25.4Kh |
| 6 | Lineage II | 0% | 46h |
| 7 | Other games | 14% | 91.3Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Lineage II was an established game on Twitch, across all languages, with 638 average viewers. Its audience held steady week over week. This audience concentrates on a single market, Russian (85% of observed watch time). The game is carried by 26 curated creators, with audience spread evenly among them. Within the MMO category, it ranks 16th out of 108 games observed the previous week.
Do you publish or represent Lineage II? Activate this game on Evoa
Over the past week, Lineage II drew an average of 638 concurrent viewers on Twitch, across all languages, with a measured peak of 2.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Lineage II are legalfarm, xjicg41, and EndorphinEw. The full ranking, sortable by audience, activity or specialization, is further down this page.
Lineage II is watched mainly in Russian (85% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, Lineage II's audience held steady versus the previous week.
According to public data aggregated by Evoa, Lineage II is published by NCSOFT.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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