
· Microsoft Game Studios
Over the past week, Lost Odyssey drew a confidential audience on Twitch, across all languages, with 4 average viewers. This audience centers on one main market, English (45% of observed watch time), and spreads across 2 tracked languages. The Italian market follows. The game leans on a headline creator: the most-watched holds 55% of watch time, across 1 curated creator. Within the Strategy category, it ranks 330th out of 769 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 18% | 2.7Mh |
| 2 | Teamfight Tactics | 8% | 1.3Mh |
| 3 | Black Desert | 4% | 606.4Kh |
| 4 | Slay the Spire II | 3% | 502.7Kh |
| 5 | Clash Royale | 3% | 449.5Kh |
| 6 | Lost Odyssey | 0% | 672h |
| 7 | Other games | 64% | 9.8Mh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 37 viewers | 48 viewers |
Over the past week, Lost Odyssey drew an average of 4 concurrent viewers on Twitch, across all languages, with a measured peak of 305 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Lost Odyssey are lucazak93. The full ranking, sortable by audience, activity or specialization, is further down this page.
Lost Odyssey is watched mainly in English (45% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Lost Odyssey on Twitch.
According to public data aggregated by Evoa, Lost Odyssey is published by Microsoft Game Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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