
· EA Sports
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | EA Sports FC 26 | 42% | 173.2Kh |
| 2 | Rocket League | 17% | 69.2Kh |
| 3 | iRacing | 10% | 42.4Kh |
| 4 | Golf With Your Friends | 10% | 39.9Kh |
| 5 | Football Manager 26 | 4% | 17.2Kh |
| 6 | Madden NFL 26 | 0% | 164h |
| 7 | Other games | 16% | 66.3Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Madden NFL 26 was an established game on Twitch, across all languages, with 382 average viewers. Its audience is down 40% week over week. This audience concentrates on a single market, English (99% of observed watch time). The game is carried by 27 curated creators, with audience spread evenly among them. Within the Sports category, it ranks 16th out of 208 games observed the previous week.
Do you publish or represent Madden NFL 26? Activate this game on Evoa
Over the past week, Madden NFL 26 drew an average of 382 concurrent viewers on Twitch, across all languages, with a measured peak of 2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Madden NFL 26 are YoThatsEJ, Mayz, and Gutfoxx. The full ranking, sortable by audience, activity or specialization, is further down this page.
Madden NFL 26 is watched mainly in English (99% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
Over the past week, Madden NFL 26's audience is down 40% versus the previous week.
According to public data aggregated by Evoa, Madden NFL 26 is published by EA Sports.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.