
· Paradox Arc
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 17% | 2.7Mh |
| 2 | ARKNIGHTS: ENDFIELD | 5% | 792Kh |
| 3 | Black Desert | 4% | 664.9Kh |
| 4 | Clash Royale | 4% | 622.6Kh |
| 5 | Teamfight Tactics | 4% | 575.5Kh |
| 6 | Mechabellum | 0% | 36.5Kh |
| 7 | Other games | 66% | 10.2Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
13 more creators
The full ranking is available to PRO subscribers.
Over the past week, Mechabellum was an established game on Twitch, across all languages, with 217 average viewers. Its audience is down 53% week over week. This audience concentrates on a single market, English (66% of observed watch time). The German market follows. The game is carried by 18 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 59th out of 778 games observed the previous week.
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Over the past week, Mechabellum drew an average of 217 concurrent viewers on Twitch, across all languages, with a measured peak of 2.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Mechabellum are BonjwaChill, RotterdaM08, and ViBElol. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mechabellum is watched mainly in English (66% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, Mechabellum's audience is down 53% versus the previous week.
According to public data aggregated by Evoa, Mechabellum is published by Paradox Arc.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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