
· Konami
Over the past week, Metal Gear Solid V: The Phantom Pain held a niche spot on Twitch, across all languages, with 38 average viewers. This audience concentrates on a single market, English (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the FPS category, it ranks 117th out of 627 games observed the previous week.
Do you publish or represent Metal Gear Solid V: The Phantom Pain? Activate this game on Evoa
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 805 viewers | 1.4K viewers |
Over the past week, Metal Gear Solid V: The Phantom Pain drew an average of 38 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Metal Gear Solid V: The Phantom Pain are sneakylol. The full ranking, sortable by audience, activity or specialization, is further down this page.
Metal Gear Solid V: The Phantom Pain is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Metal Gear Solid V: The Phantom Pain on Twitch.
According to public data aggregated by Evoa, Metal Gear Solid V: The Phantom Pain is published by Konami.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.