
· Yacht Club Games
Over the past week, Mina the Hollower was an established game on Twitch, across all languages, with 366 average viewers. Its audience is down 40% week over week. This audience concentrates on a single market, English (93% of observed watch time). The game is carried by 37 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 46th out of 609 games observed the previous week.
Do you publish or represent Mina the Hollower? Activate this game on Evoa
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 14% | 171.9Kh |
| 2 | Genshin Impact | 9% | 109.7Kh |
| 3 | Baldur's Gate 3 | 8% | 100.7Kh |
| 4 | Gothic 1 Remake | 8% | 97.1Kh |
| 5 | OMORI | 6% | 70.3Kh |
| 6 | Mina the Hollower | 0% | 276h |
| 7 | Other games | 57% | 715Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Mina the Hollower drew an average of 366 concurrent viewers on Twitch, across all languages, with a measured peak of 5.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Mina the Hollower are Vinesauce, DanGheesling, and wilhelminafrost. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mina the Hollower is watched mainly in English (93% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Mina the Hollower's audience is down 40% versus the previous week.
According to public data aggregated by Evoa, Mina the Hollower is published by Yacht Club Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.