
· Focus Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Super Mario Odyssey | 19% | 13.4Kh |
| 2 | Super Mario World | 14% | 9.7Kh |
| 3 | Ratatouille | 8% | 5.4Kh |
| 4 | PEAK | 7% | 4.7Kh |
| 5 | New Super Mario Bros. U Deluxe | 6% | 4.3Kh |
| 6 | MIO: Memories in Orbit | 0% | 240h |
| 7 | Other games | 46% | 31.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 53 viewers | 72 viewers |
Over the past week, MIO: Memories in Orbit drew a confidential audience on Twitch, across all languages, with 3 average viewers. This audience is international and spreads across 2 tracked languages, led by Russian (42% of observed watch time). The German market follows. 1 curated creator cover this game; the most-watched holds 44% of watch time. Within the Platformer category, it ranks 91st out of 251 games observed the previous week.
Do you publish or represent MIO: Memories in Orbit? Activate this game on Evoa
Over the past week, MIO: Memories in Orbit drew an average of 3 concurrent viewers on Twitch, across all languages, with a measured peak of 225 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on MIO: Memories in Orbit are witchcvn, Rahmschnitzel, and Vinc33x. The full ranking, sortable by audience, activity or specialization, is further down this page.
MIO: Memories in Orbit is watched mainly in Russian (42% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for MIO: Memories in Orbit on Twitch.
According to public data aggregated by Evoa, MIO: Memories in Orbit is published by Focus Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.