evoa
Explore
GamesExplore the market by gameCreatorsFind and contact your game's creators
Solutions
Data IntelligenceFor the gaming industryCreator CRMFor your gaming influenceCampaignsTo promote your games
Pricing
evoa
evoa

Gaming ecosystem intelligence.

Public data, market intelligence and professional tools for creators, indies, studios and agencies.

Explore

  • Games
  • Creators

Solutions

  • Data Intelligence
  • Creator CRM
  • Campaigns

Company

  • About
  • Pricing
  • Contact
© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
MOLE
MOLE

MOLE

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· mmatt_ugh

#15
rank among 79 Platformer games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, MOLE was a major game on Twitch, across all languages, with 1K average viewers. Its audience is up 22% week over week. This audience concentrates on a single market, English (84% of observed watch time). The game is carried by 51 curated creators, with audience spread evenly among them. Within the Platformer category, it ranks 7th out of 278 games observed the previous week.

Do you publish or represent MOLE? Activate this game on Evoa

Average audience
3
−63%vs prev. week
Peak audience
68
−77%vs prev. week
Hours watched
430h
−63%vs prev. week
Streams
10
stablevs prev. week
Genre share
1%
−67%vs prev. week

Game audience

Portuguese dominance

Audience breakdown by language

Share of Portuguese audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
PTPortuguese368430h−63%
ENEnglish8569.6K143.7Kh+40%
DEGerman751.7K12.6Kh+280%
FRFrench612.2K10.3Kh−25%
RURussian101661.6Kh−90%
ESSpanish82741.4Kh+1563%
PLPolish385482h+87%
ITItalian181119h+580%
JAJapanese01375h+50%
+4Other languages73501.2Kh—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Hollow Knight: Silksong15%5.9Kh
2It Takes Two14%5.5Kh
3PEAK13%5.3Kh
4Hollow Knight10%3.8Kh
5Split Fiction5%1.9Kh
6MOLE1%430h
7Other games42%16.8Kh

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1Iryiella
    IryiellaPT
    MOLE
    37 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1Iryiella
    IryiellaPT
    MOLE
    7 h

Specialists

Identity

% time on this game (primary game)

  • 1Iryiella
    IryiellaPT
    MOLE
    64%

Creators catalog · MOLE · previous weekPRO

Creators catalog · MOLE · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
IryiellaIryiella · PT
37 viewers47 viewers7 h261h64%—
1 result · Page 1 / 1PRO

Frequently asked questions

How many viewers does MOLE draw on Twitch?▾

Over the past week, MOLE drew an average of 1K concurrent viewers on Twitch, across all languages, with a measured peak of 9.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for MOLE?▾

Over the past week, the most-watched creators on MOLE are CohhCarnage, sodapoppin, and Unboxholics. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is MOLE watched?▾

MOLE is watched mainly in English (84% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.

Is MOLE growing on Twitch?▾

Over the past week, MOLE's audience is up 22% versus the previous week.

Who publishes MOLE?▾

According to public data aggregated by Evoa, MOLE is published by mmatt_ugh.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

frenesptderuitjapl
Early access · Private beta

Take control of your gaming influence.

Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.

tracked creators9 languages, equal depthTwitch+Steam, live
Private betaInvite-only · now
Public betaOpens Q3 2026

Studios & agencies

B2B

Get notified at launch.

Got a live project and want in now?


Creators

Waitlist

Get notified at launch.

Evoa
Games
Platformer
Platformer
Request early access →