
· WB Games
Over the past week, Mortal Kombat 11 held a niche spot on Twitch, across all languages, with 6 average viewers. This audience is international and spreads across 3 tracked languages, led by Portuguese (43% of observed watch time). The Russian and Spanish markets follow as well. 3 curated creators cover this game; the most-watched holds 27% of watch time. Within the Fighting category, it ranks 38th out of 93 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Street Fighter 6 | 26% | 10.1Kh |
| 2 | Fatal Fury: City of the Wolves | 23% | 8.8Kh |
| 3 | Brawlhalla | 13% | 4.9Kh |
| 4 | Dead as Disco | 9% | 3.6Kh |
| 5 | TEKKEN 8 | 7% | 2.6Kh |
| 6 | Mortal Kombat 11 | 1% | 442h |
| 7 | Other games | 20% | 7.8Kh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 30 viewers | 37 viewers |
Over the past week, Mortal Kombat 11 drew an average of 6 concurrent viewers on Twitch, across all languages, with a measured peak of 125 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Mortal Kombat 11 are MissVaska, playinghazel, and CJlAbOCTb. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mortal Kombat 11 is watched mainly in Portuguese (43% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Mortal Kombat 11 on Twitch.
According to public data aggregated by Evoa, Mortal Kombat 11 is published by WB Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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