
· Playstack
Over the past week, Mortal Shell II held a niche spot on Twitch, across all languages, with 24 average viewers. This audience is international and spreads across 5 tracked languages, led by Russian (38% of observed watch time). The English and German markets follow as well. The game is carried by 6 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 138th out of 609 games observed the previous week.
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Share of French audience over the global market
Last 30 days · French vs other markets
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | ELDEN RING | 13% | 94.5Kh |
| 2 | NTE: Neverness to Everness | 10% | 71.9Kh |
| 3 | The Elder Scrolls V: Skyrim - Special Edition | 9% | 64.3Kh |
| 4 | Genshin Impact | 6% | 41.6Kh |
| 5 | Echoes of Aincrad | 5% | 38.2Kh |
| 6 | Mortal Shell II | 0% | 85h |
| 7 | Other games | 57% | 417.8Kh |
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Mortal Shell II drew an average of 24 concurrent viewers on Twitch, across all languages, with a measured peak of 302 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Mortal Shell II are DAVlDFlSHER, sunbro, and timurka53. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mortal Shell II is watched mainly in Russian (38% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Mortal Shell II on Twitch.
According to public data aggregated by Evoa, Mortal Shell II is published by Playstack.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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