
· Taleworlds
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Desert | 22% | 113.1Kh |
| 2 | Legend of YMIR | 9% | 44.8Kh |
| 3 | MU Online | 9% | 43Kh |
| 4 | ARKNIGHTS: ENDFIELD | 8% | 39.3Kh |
| 5 | Hearthstone | 6% | 29.7Kh |
| 6 | Mount & Blade II: Bannerlord | 0% | 1.3Kh |
| 7 | Other games | 46% | 233.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 530 viewers | 706 viewers | |
| 85 viewers | 153 viewers |
Over the past week, Mount & Blade II: Bannerlord was an established game on Twitch, across all languages, with 218 average viewers. Its audience held steady week over week. This audience is international and spreads across 7 tracked languages, led by English (29% of observed watch time). The Russian and German markets follow as well. The game is carried by 18 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 58th out of 776 games observed the previous week.
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Over the past week, Mount & Blade II: Bannerlord drew an average of 218 concurrent viewers on Twitch, across all languages, with a measured peak of 1.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Mount & Blade II: Bannerlord are elwycco, Zanfas_Cenegal, and CaptainFRACAS. The full ranking, sortable by audience, activity or specialization, is further down this page.
Mount & Blade II: Bannerlord is watched mainly in English (29% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Mount & Blade II: Bannerlord's audience held steady versus the previous week.
According to public data aggregated by Evoa, Mount & Blade II: Bannerlord is published by Taleworlds.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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