
· Bandai Namco Entertainment America
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Apex Legends | 36% | 6.7Mh |
| 2 | Fortnite | 34% | 6.4Mh |
| 3 | Call of Duty: Warzone | 14% | 2.7Mh |
| 4 | PUBG: BATTLEGROUNDS | 7% | 1.4Mh |
| 5 | Marbles on Stream | 3% | 499.8Kh |
| 6 | My Hero Ultra Rumble | 0% | 2.3Kh |
| 7 | Other games | 6% | 1.1Mh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 37 viewers | 46 viewers |
Over the past week, My Hero Ultra Rumble held a niche spot on Twitch, across all languages, with 14 average viewers. This audience is international and spreads across 4 tracked languages, led by Spanish (38% of observed watch time). The Italian and Japanese markets follow as well. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Battle Royale category, it ranks 18th out of 39 games observed the previous week.
Do you publish or represent My Hero Ultra Rumble? Activate this game on Evoa
Over the past week, My Hero Ultra Rumble drew an average of 14 concurrent viewers on Twitch, across all languages, with a measured peak of 99 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on My Hero Ultra Rumble are 如月れん, alejandroboxman, and eris_400__greyrat. The full ranking, sortable by audience, activity or specialization, is further down this page.
My Hero Ultra Rumble is watched mainly in Spanish (38% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for My Hero Ultra Rumble on Twitch.
According to public data aggregated by Evoa, My Hero Ultra Rumble is published by Bandai Namco Entertainment America.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.