
· NetEase Games Montréal
Over the past week, NARAKA: BLADEPOINT was a major game on Twitch, across all languages, with 1.4K average viewers. Its audience is down 17% week over week. This audience concentrates on a single market, English (75% of observed watch time). The game is carried by 55 curated creators, with audience spread evenly among them. Within the Battle Royale category, it ranks 7th out of 39 games observed the previous week.
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Share of Polish audience over the global market
Last 30 days · Polish vs other markets
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Fortnite | 60% | 73.3Kh |
| 2 | Call of Duty: Warzone | 11% | 13.5Kh |
| 3 | Apex Legends | 10% | 12Kh |
| 4 | PUBG: BATTLEGROUNDS | 10% | 11.6Kh |
| 5 | Marbles on Stream | 4% | 4.7Kh |
| 6 | NARAKA: BLADEPOINT | 1% | 1.2Kh |
| 7 | Other games | 4% | 4.9Kh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 124 viewers | 180 viewers | |
| 104 viewers | 158 viewers |
Over the past week, NARAKA: BLADEPOINT drew an average of 1.4K concurrent viewers on Twitch, across all languages, with a measured peak of 9.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on NARAKA: BLADEPOINT are Shylily, MichiMochievee, and Kenji. The full ranking, sortable by audience, activity or specialization, is further down this page.
NARAKA: BLADEPOINT is watched mainly in English (75% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, NARAKA: BLADEPOINT's audience is down 17% versus the previous week.
According to public data aggregated by Evoa, NARAKA: BLADEPOINT is published by NetEase Games Montréal.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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