
· iRacing
Over the past week, NASCAR 25 held a niche spot on Twitch, across all languages, with 46 average viewers. This audience concentrates on a single market, English (100% of observed watch time). The game leans on a headline creator: the most-watched holds 64% of watch time, across 2 curated creators. Within the Sports category, it ranks 37th out of 208 games observed the previous week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | EA Sports FC 26 | 42% | 173.2Kh |
| 2 | Rocket League | 17% | 69.2Kh |
| 3 | iRacing | 10% | 42.4Kh |
| 4 | Golf With Your Friends | 10% | 39.9Kh |
| 5 | Football Manager 26 | 4% | 17.2Kh |
| 6 | Other games | 16% | 66.4Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, NASCAR 25 drew an average of 46 concurrent viewers on Twitch, across all languages, with a measured peak of 1.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on NASCAR 25 are 1breakfest1 and i_amdeano. The full ranking, sortable by audience, activity or specialization, is further down this page.
NASCAR 25 is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for NASCAR 25 on Twitch.
According to public data aggregated by Evoa, NASCAR 25 is published by iRacing.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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