
· Electronic Arts
Over the past week, Need for Speed: Carbon held a niche spot on Twitch, across all languages, with 21 average viewers. This audience concentrates on a single market, English (74% of observed watch time). The German market follows. The game leans on a headline creator: the most-watched holds 74% of watch time, across 1 curated creator. Within the Racing category, it ranks 27th out of 122 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Forza Horizon 6 | 22% | 311.6Kh |
| 2 | Trackmania | 19% | 270.2Kh |
| 3 | Mario Kart World | 11% | 148.6Kh |
| 4 | F1 25 | 7% | 102.2Kh |
| 5 | Le Mans Ultimate | 7% | 96.3Kh |
| 6 | Need for Speed: Carbon | 0% | 3.6Kh |
| 7 | Other games | 33% | 464.5Kh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 531 viewers | 581 viewers |
Over the past week, Need for Speed: Carbon drew an average of 21 concurrent viewers on Twitch, across all languages, with a measured peak of 757 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Need for Speed: Carbon are KuruHS. The full ranking, sortable by audience, activity or specialization, is further down this page.
Need for Speed: Carbon is watched mainly in English (74% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Need for Speed: Carbon on Twitch.
According to public data aggregated by Evoa, Need for Speed: Carbon is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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