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Over the past week, Need for Speed: Most Wanted held a niche spot on Twitch, across all languages, with 11 average viewers. This audience concentrates on a single market, Russian (68% of observed watch time). The Portuguese and Polish markets follow as well. The game leans on a headline creator: the most-watched holds 65% of watch time, across 2 curated creators. Within the Racing category, it ranks 36th out of 122 games observed the previous week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 75 viewers | 106 viewers | |
| 74 viewers | 80 viewers |
Over the past week, Need for Speed: Most Wanted drew an average of 11 concurrent viewers on Twitch, across all languages, with a measured peak of 182 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Need for Speed: Most Wanted are euphoria_room and sol_fatguy. The full ranking, sortable by audience, activity or specialization, is further down this page.
Need for Speed: Most Wanted is watched mainly in Russian (68% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Need for Speed: Most Wanted on Twitch.
The publisher of Need for Speed: Most Wanted is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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