
·
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Trackmania | 22% | 173.2Kh |
| 2 | Mario Kart World | 19% | 150.7Kh |
| 3 | Forza Horizon 6 | 16% | 127.1Kh |
| 4 | American Truck Simulator | 14% | 112.7Kh |
| 5 | F1 25 | 5% | 42.4Kh |
| 6 | Need for Speed: Most Wanted | 2% | 13.7Kh |
| 7 | Other games | 23% | 180.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 645 viewers | 792 viewers |
Over the past week, Need for Speed: Most Wanted held a niche spot on Twitch, across all languages, with 92 average viewers. This audience concentrates on a single market, English (88% of observed watch time). The game leans on a headline creator: the most-watched holds 88% of watch time, across 3 curated creators. Within the Racing category, it ranks 13th out of 134 games observed the previous week.
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Over the past week, Need for Speed: Most Wanted drew an average of 92 concurrent viewers on Twitch, across all languages, with a measured peak of 758 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Need for Speed: Most Wanted are KuruHS, PupideChocolate, and moosecbp. The full ranking, sortable by audience, activity or specialization, is further down this page.
Need for Speed: Most Wanted is watched mainly in English (88% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Need for Speed: Most Wanted on Twitch.
The publisher of Need for Speed: Most Wanted is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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