
· Iwplay World Interactive Entertainment
Over the past week, NTE: Neverness to Everness was a major game on Twitch, across all languages, with 5.6K average viewers. Its audience is up 393% week over week. This audience is international and spreads across 9 tracked languages, led by English (40% of observed watch time). The German and Spanish markets follow as well. The game is carried by 323 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 4th out of 607 games observed this week.
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Share of Italian audience over the global market
Last 30 days · Italian vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 105 viewers | 144 viewers | |
| 50 viewers | 59 viewers | |
| 45 viewers | 65 viewers | |
| 31 viewers | 48 viewers |
4 results
Over the past week, NTE: Neverness to Everness drew an average of 5.6K concurrent viewers on Twitch, across all languages, with a measured peak of 21.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on NTE: Neverness to Everness are Peereira7, box2, and starsmitten. The full ranking, sortable by audience, activity or specialization, is further down this page.
NTE: Neverness to Everness is watched mainly in English (40% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, NTE: Neverness to Everness's audience is up 393% versus the previous week.
According to public data aggregated by Evoa, NTE: Neverness to Everness is published by Iwplay World Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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