
· Shueisha Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 52% | 12.6Mh |
| 2 | Assassin's Creed Black Flag Resynced | 24% | 5.7Mh |
| 3 | Sand: Raiders Of Sophie | 6% | 1.4Mh |
| 4 | I'm Only Sleeping | 3% | 786.1Kh |
| 5 | Red Dead Redemption II | 2% | 546.6Kh |
| 6 | OPUS: Prism Peak | 0% | 6.6Kh |
| 7 | Other games | 12% | 2.9Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 742 viewers | 755 viewers | |
| 426 viewers | 714 viewers |
Over the past week, OPUS: Prism Peak held a niche spot on Twitch, across all languages, with 39 average viewers. This audience centers on one main market, Japanese (64% of observed watch time), and spreads across 3 tracked languages. The English market follows. The game leans on a headline creator: the most-watched holds 64% of watch time, across 2 curated creators. Within the Adventure category, it ranks 52nd out of 315 games observed the previous week.
Do you publish or represent OPUS: Prism Peak? Activate this game on Evoa
Over the past week, OPUS: Prism Peak drew an average of 39 concurrent viewers on Twitch, across all languages, with a measured peak of 755 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on OPUS: Prism Peak are Kastaclysm and えびぃの. The full ranking, sortable by audience, activity or specialization, is further down this page.
OPUS: Prism Peak is watched mainly in Japanese (64% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for OPUS: Prism Peak on Twitch.
According to public data aggregated by Evoa, OPUS: Prism Peak is published by Shueisha Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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