
· Red Barrels
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 52% | 321.1Kh |
| 2 | Cthulhu: The Cosmic Abyss | 6% | 34Kh |
| 3 | Don’t Sleep with the Fishes | 3% | 20.6Kh |
| 4 | Burglin' Gnomes | 3% | 20.6Kh |
| 5 | The Mound: Omen of Cthulhu | 3% | 15.8Kh |
| 6 | Outlast II | 0% | 2.9Kh |
| 7 | Other games | 32% | 197.3Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.2K viewers | 1.3K viewers | |
| 122 viewers | 138 viewers | |
| 102 viewers | 129 viewers | |
| 50 viewers | 62 viewers | |
| 45 viewers | 60 viewers | |
| 37 viewers | 49 viewers |
Over the past week, Outlast II held a niche spot on Twitch, across all languages, with 25 average viewers. This audience concentrates on a single market, Russian (71% of observed watch time). The English and Portuguese markets follow as well. The game is carried by 2 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 80th out of 422 games observed the previous week.
Do you publish or represent Outlast II? Activate this game on Evoa
Over the past week, Outlast II drew an average of 25 concurrent viewers on Twitch, across all languages, with a measured peak of 1.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Outlast II are STOUN_M, DisbeArex, and Rmi0ne. The full ranking, sortable by audience, activity or specialization, is further down this page.
Outlast II is watched mainly in Russian (71% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Outlast II on Twitch.
According to public data aggregated by Evoa, Outlast II is published by Red Barrels.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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