
· The Learning Company
Over the past week, Pokémon Red/Blue held a niche spot on Twitch, across all languages, with 24 average viewers. This audience concentrates on a single market, Spanish (79% of observed watch time). The German market follows. The game leans on a headline creator: the most-watched holds 79% of watch time, across 3 curated creators. Within the Uncategorized category, it ranks 107th out of 1179 games observed this week.
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Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 291 viewers | 347 viewers | |
| 68 viewers | 83 viewers | |
| 23 viewers | 65 viewers |
3 results
Over the past week, Pokémon Red/Blue drew an average of 24 concurrent viewers on Twitch, across all languages, with a measured peak of 347 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Pokémon Red/Blue are MetapodParaPresidente, AEtienne, and 朝比奈めいこ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Pokémon Red/Blue is watched mainly in Spanish (79% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Pokémon Red/Blue on Twitch.
According to public data aggregated by Evoa, Pokémon Red/Blue is published by The Learning Company.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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