
· The Learning Company
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Streamer University | 24% | 87.3Kh |
| 2 | ROBLOX | 20% | 71.5Kh |
| 3 | Perfect World | 15% | 55.4Kh |
| 4 | The Mermaid Mask | 14% | 51.4Kh |
| 5 | Words On Stream | 4% | 15Kh |
| 6 | Other games | 22% | 78.8Kh |
Audience footprint generated on this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 140 viewers | 157 viewers |
Over the past week, Pokémon Red/Blue held a niche spot on Twitch, across all languages, with 21 average viewers. This audience concentrates on a single market, Spanish (94% of observed watch time). The game leans on a headline creator: the most-watched holds 88% of watch time, across 2 curated creators. Within the Uncategorized category, it ranks 109th out of 1125 games observed the previous week.
Do you publish or represent Pokémon Red/Blue? Activate this game on Evoa
Over the past week, Pokémon Red/Blue drew an average of 21 concurrent viewers on Twitch, across all languages, with a measured peak of 324 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Pokémon Red/Blue are MetapodParaPresidente, ChequerChequer, and AEtienne. The full ranking, sortable by audience, activity or specialization, is further down this page.
Pokémon Red/Blue is watched mainly in Spanish (94% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Pokémon Red/Blue on Twitch.
According to public data aggregated by Evoa, Pokémon Red/Blue is published by The Learning Company.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.