
· Mob Entertainment
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 54% | 2.6Mh |
| 2 | The Outlast Trials | 8% | 368.3Kh |
| 3 | Vintage Story | 4% | 181Kh |
| 4 | The Legend of Zelda: Majora's Mask | 4% | 170.5Kh |
| 5 | Phasmophobia | 4% | 167.4Kh |
| 6 | Other games | 27% | 1.3Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 3.5K viewers | 3.7K viewers |
Over the past week, Poppy Playtime: Chapter 3 - Deep Sleep held a niche spot on Twitch, across all languages, with 21 average viewers. This audience concentrates on a single market, Portuguese (70% of observed watch time). The Italian market follows. Within the Horror category, it ranks 86th out of 422 games observed the previous week.
Do you publish or represent Poppy Playtime: Chapter 3 - Deep Sleep? Activate this game on Evoa
Over the past week, Poppy Playtime: Chapter 3 - Deep Sleep drew an average of 21 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Poppy Playtime: Chapter 3 - Deep Sleep are EKays25_TTV, tahielraw, and Ocram2012. The full ranking, sortable by audience, activity or specialization, is further down this page.
Poppy Playtime: Chapter 3 - Deep Sleep is watched mainly in Portuguese (70% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Poppy Playtime: Chapter 3 - Deep Sleep on Twitch.
According to public data aggregated by Evoa, Poppy Playtime: Chapter 3 - Deep Sleep is published by Mob Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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