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PUBG MOBILE
PUBG MOBILE

PUBG MOBILE

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Tencent Games

#9
rank among 21 Battle Royale games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, PUBG MOBILE was a major game on Twitch, across all languages, with 1.6K average viewers. Its audience is up 18% week over week. This audience centers on one main market, Russian (64% of observed watch time), and spreads across 7 tracked languages. The Portuguese market follows. The game is carried by 67 curated creators, with audience spread evenly among them. Within the Battle Royale category, it ranks 6th out of 39 games observed the previous week.

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Average audience
48
−23%vs prev. week
Peak audience
638
−32%vs prev. week
Hours watched
8Kh
−23%vs prev. week
Streams
2.1K
−7%vs prev. week
Genre share
0%

Game audience

English dominance

Audience breakdown by language

Share of English audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ENEnglish486388Kh−23%
RURussian1K4.9K170Kh+10%
PTPortuguese26615.6K44.7Kh+8515%
JAJapanese8431.3Kh+21%
ESSpanish7671.2Kh+103%
DEGerman4105708h+310%
FRFrench249393h−58%
ITItalian012h—
PLPolish000h−100%
+17Other languages2254K37.7Kh—

Language breakdown over time

English vs other markets

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Fortnite43%4.8Mh
2Apex Legends30%3.3Mh
3Call of Duty: Warzone16%1.8Mh
4PUBG: BATTLEGROUNDS3%359.4Kh
5Marbles on Stream3%356.4Kh
6PUBG MOBILE0%8Kh
7Other games4%407.4Kh

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

PRO
Audience

Audience footprint generated on this game · previous week

  • 1
    midou_gamer_19EN
    PUBG MOBILE
    80 viewers
  • 2jocymix01
    jocymix01EN
    PUBG MOBILE
    54 viewers
  • 3ENC_EN2
    ENC_EN2EN
    PUBG MOBILE
    20 viewers

1 more creator

The full ranking is available to PRO subscribers.

Top Activity

PRO
Hours streamed

Time invested in this game the previous week

  • 1ENC_EN2
    ENC_EN2EN
    PUBG MOBILE
    41 h
  • 2TeamAUS_Esports
    TeamAUS_EsportsEN
    PUBG MOBILE
    9 h
  • 3
    midou_gamer_19EN
    PUBG MOBILE
    7 h

1 more creator

The full ranking is available to PRO subscribers.

Specialists

Identity

% time on this game (primary game)

  • 1ENC_EN2
    ENC_EN2EN
    PUBG MOBILE
    100%

Creators catalog · PUBG MOBILE · previous weekPRO

Creators catalog · PUBG MOBILE · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
midou_gamer_19 · EN
80 viewers474 viewers7 h561h100%+150%
jocymix01jocymix01 · EN
54 viewers68 viewers4 h217h100%—
ENC_EN2ENC_EN2 · EN
20 viewers41 viewers41 h833h100%—
TeamAUS_EsportsTeamAUS_Esports · EN
5 viewers10 viewers9 h41h100%—
4 results · Page 1 / 1PRO

Frequently asked questions

How many viewers does PUBG MOBILE draw on Twitch?▾

Over the past week, PUBG MOBILE drew an average of 1.6K concurrent viewers on Twitch, across all languages, with a measured peak of 16.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for PUBG MOBILE?▾

Over the past week, the most-watched creators on PUBG MOBILE are LuquEt4, PaulinhoLOKObr, and SECRETi4. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is PUBG MOBILE watched?▾

PUBG MOBILE is watched mainly in Russian (64% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.

Is PUBG MOBILE growing on Twitch?▾

Over the past week, PUBG MOBILE's audience is up 18% versus the previous week.

Who publishes PUBG MOBILE?▾

According to public data aggregated by Evoa, PUBG MOBILE is published by Tencent Games.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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