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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Teamfight Tactics | 17% | 104.2Kh |
| 2 | Clash Royale | 14% | 87.2Kh |
| 3 | Pokémon Champions | 13% | 81.4Kh |
| 4 | The Bazaar | 6% | 34.3Kh |
| 5 | Hearthstone | 5% | 28.7Kh |
| 6 | Other games | 45% | 277.7Kh |
Over the past week, Radical Dungeon Sweeper held a niche spot on Twitch, across all languages, with 19 average viewers. This audience concentrates on a single market, English (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Strategy category, it ranks 190th out of 769 games observed the previous week.
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Over the past week, Radical Dungeon Sweeper drew an average of 19 concurrent viewers on Twitch, across all languages, with a measured peak of 695 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Radical Dungeon Sweeper are Dexbonus. The full ranking, sortable by audience, activity or specialization, is further down this page.
Radical Dungeon Sweeper is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Radical Dungeon Sweeper on Twitch.
The publisher of Radical Dungeon Sweeper is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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