
· astragon Entertainment
Over the past week, RAILROADS Online! held a niche spot on Twitch, across all languages, with 17 average viewers. This audience concentrates on a single market, Polish (94% of observed watch time). The game leans on a headline creator: the most-watched holds 94% of watch time, across 2 curated creators. Within the Simulation category, it ranks 142nd out of 635 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | RAILROADS Online! | 0% | 2.9Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 149 viewers | 201 viewers | |
| 30 viewers | 50 viewers |
Over the past week, RAILROADS Online! drew an average of 17 concurrent viewers on Twitch, across all languages, with a measured peak of 201 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on RAILROADS Online! are Avalkiz and handcoro. The full ranking, sortable by audience, activity or specialization, is further down this page.
RAILROADS Online! is watched mainly in Polish (94% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for RAILROADS Online! on Twitch.
According to public data aggregated by Evoa, RAILROADS Online! is published by astragon Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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