
· Ubisoft Entertainment
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| — | |||
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.1K viewers | 1.3K viewers | |
| 851 viewers | 1.6K viewers | |
| 254 viewers | 284 viewers | |
| 194 viewers | 285 viewers | |
| 192 viewers | 526 viewers | |
| 152 viewers | 251 viewers | |
| 122 viewers | 162 viewers | |
| 75 viewers | 147 viewers | |
| 57 viewers | 148 viewers | |
| 51 viewers | 104 viewers |
8 more creators
The full ranking is available to PRO subscribers.
Rainbow Six Siege is tracked by Evoa but has no observation data yet for the past week. Metrics will appear after the next weekly close.
Do you publish or represent Rainbow Six Siege? Activate this game on Evoa
Over the past week, Rainbow Six Siege drew an average of 0 concurrent viewers on Twitch, across all languages, with a measured peak of 0 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Rainbow Six Siege are Jynxzi, stableronaldo, and Cinna. The full ranking, sortable by audience, activity or specialization, is further down this page.
Language data for Rainbow Six Siege is not available yet for the past week.
There is not enough history yet to establish a reliable trend for Rainbow Six Siege on Twitch.
According to public data aggregated by Evoa, Rainbow Six Siege is published by Ubisoft Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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