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Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando

Ratchet & Clank: Going Commando

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Sony Computer Entertainment

#286
rank among 627 FPS games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Ratchet & Clank: Going Commando drew a confidential audience on Twitch, across all languages, with 3 average viewers. This audience concentrates on a single market, English (74% of observed watch time). The Japanese market follows. 1 curated creator cover this game; the most-watched holds 26% of watch time. Within the FPS category, it ranks 286th out of 627 games observed the previous week.

Do you publish or represent Ratchet & Clank: Going Commando? Activate this game on Evoa

Average audience
3
−94%vs prev. week
Peak audience
353
−84%vs prev. week
Hours watched
474h
−94%vs prev. week
Streams
2
−67%vs prev. week
Genre share
0%

Game audience

Language markets

Audience breakdown by language

Previous ISO week · average concurrent audience

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ENEnglish2353353h−95%
JAJapanese141121h−49%
FRFrench000h—
ESSpanish000h—
PTPortuguese000h—
RURussian000h—
DEGerman000h—
ITItalian000h—
PLPolish000h—

Language breakdown over time

Average concurrent audience

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Valorant20%12Mh
2Counter-Strike 217%9.8Mh
3Marvel Rivals11%6.4Mh
4Warframe8%4.5Mh
5Overwatch7%4.3Mh
6Ratchet & Clank: Going Commando0%474h
7Other games37%21.9Mh

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1積みゲー帝国
    積みゲー帝国JA
    Ratchet & Clank: Going Commando
    40 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1積みゲー帝国
    積みゲー帝国JA
    Ratchet & Clank: Going Commando
    3 h

Specialists

Identity

% time on this game (primary game)

No specialists yet (10h+ streamed required).

Creators catalog · Ratchet & Clank: Going Commando · previous weekPRO

Creators catalog · Ratchet & Clank: Going Commando · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
積みゲー帝国積みゲー帝国 · JA
40 viewers41 viewers3 h121h8%−49%
1 result · Page 1 / 1PRO

Frequently asked questions

How many viewers does Ratchet & Clank: Going Commando draw on Twitch?▾

Over the past week, Ratchet & Clank: Going Commando drew an average of 3 concurrent viewers on Twitch, across all languages, with a measured peak of 353 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Ratchet & Clank: Going Commando?▾

Over the past week, the most-watched creators on Ratchet & Clank: Going Commando are 積みゲー帝国. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Ratchet & Clank: Going Commando watched?▾

Ratchet & Clank: Going Commando is watched mainly in English (74% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.

Is Ratchet & Clank: Going Commando growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Ratchet & Clank: Going Commando on Twitch.

Who publishes Ratchet & Clank: Going Commando?▾

According to public data aggregated by Evoa, Ratchet & Clank: Going Commando is published by Sony Computer Entertainment.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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