
· Tavernlight Games
Over the past week, RavenQuest held a niche spot on Twitch, across all languages, with 64 average viewers. This audience concentrates on a single market, Portuguese (98% of observed watch time). 11 curated creators cover this game; the most-watched holds 38% of watch time. Within the MMO category, it ranks 30th out of 114 games observed this week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Share of Japanese audience over the global market
Last 30 days · Japanese vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game this week. Browse the full catalog: /creators | ||||||
no results
Over the past week, RavenQuest drew an average of 64 concurrent viewers on Twitch, across all languages, with a measured peak of 268 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on RavenQuest are yagodnft, adr_warlord, and FelipeTeixeira97. The full ranking, sortable by audience, activity or specialization, is further down this page.
RavenQuest is watched mainly in Portuguese (98% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for RavenQuest on Twitch.
According to public data aggregated by Evoa, RavenQuest is published by Tavernlight Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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