
· Capcom
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 52% | 321.1Kh |
| 2 | Cthulhu: The Cosmic Abyss | 6% | 34Kh |
| 3 | Don’t Sleep with the Fishes | 3% | 20.6Kh |
| 4 | Burglin' Gnomes | 3% | 20.6Kh |
| 5 | The Mound: Omen of Cthulhu | 3% | 15.8Kh |
| 6 | Resident Evil 4 | 3% | 15.6Kh |
| 7 | Other games | 30% | 184.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
24 more creators
The full ranking is available to PRO subscribers.
Over the past week, Resident Evil 4 was a major game on Twitch, across all languages, with 1.3K average viewers. Its audience is up 89% week over week. This audience is international and spreads across 9 tracked languages, led by English (43% of observed watch time). The Japanese market follows. 93 curated creators cover this game; the most-watched holds 28% of watch time. Within the Horror category, it ranks 7th out of 423 games observed the previous week.
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Over the past week, Resident Evil 4 drew an average of 1.3K concurrent viewers on Twitch, across all languages, with a measured peak of 6.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil 4 are ゆゆうた押忍, iceicell, and Trickywi. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil 4 is watched mainly in English (43% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Resident Evil 4's audience is up 89% versus the previous week.
According to public data aggregated by Evoa, Resident Evil 4 is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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