evoa
Explore
GamesExplore the market by gameCreatorsFind and contact your game's creators
Solutions
Data IntelligenceFor the gaming industryCreator CRMFor your gaming influenceCampaignsTo promote your games
Pricing
evoa
evoa

Gaming ecosystem intelligence.

Public data, market intelligence and professional tools for creators, indies, studios and agencies.

Explore

  • Games
  • Creators

Solutions

  • Data Intelligence
  • Creator CRM
  • Campaigns

Company

  • About
  • Pricing
  • Contact
© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Resident Evil
Resident Evil

Resident Evil

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· Capcom

#28
rank among 155 Horror games · this week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Resident Evil was an established game on Twitch, across all languages, with 130 average viewers. Its audience held steady week over week. This audience centers on one main market, English (52% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 19 curated creators, with audience spread evenly among them. Within the Horror category, it ranks 34th out of 477 games observed this week.

Do you publish or represent Resident Evil? Activate this game on Evoa

Average audience
6
+9%vs last week
Peak audience
46
−36%vs last week
Hours watched
1Kh
+9%vs last week
Streams
44
−2%vs last week
Genre share
0%

Game audience

French dominance

Audience breakdown by language

Share of French audience over the global market

Language breakdown over time

Last 30 days · French vs other markets

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
FRFrench6461Kh+9%
ENEnglish6860511.4Kh−7%
RURussian232383.9Kh+47%
JAJapanese101161.7Kh−22%
ESSpanish8571.3Kh+1%
PTPortuguese4161665h−15%
PLPolish377491h+340%
ITItalian152213h−73%
DEGerman115137h−94%
+6Other languages61361Kh—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

Audience

Audience footprint generated on this game

  • 1Elexiana_
    Elexiana_FR
    Resident Evil
    35 viewers

Top Activity

Hours streamed

Time invested in this game this week

  • 1Elexiana_
    Elexiana_FR
    Resident Evil
    15 h

Specialists

Identity

% time on this game (primary game)

No specialists yet (10h+ streamed required).

Creators catalog · Resident Evil

Creators catalog · Resident Evil
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
Elexiana_Elexiana_ · FR
35 viewers45 viewers15 h520h17%—

1 result

Frequently asked questions

How many viewers does Resident Evil draw on Twitch?▾

Over the past week, Resident Evil drew an average of 130 concurrent viewers on Twitch, across all languages, with a measured peak of 650 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Resident Evil?▾

Over the past week, the most-watched creators on Resident Evil are IKitCat_, Aromachi_, and Nubbs. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Resident Evil watched?▾

Resident Evil is watched mainly in English (52% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.

Is Resident Evil growing on Twitch?▾

Over the past week, Resident Evil's audience held steady versus the previous week.

Who publishes Resident Evil?▾

According to public data aggregated by Evoa, Resident Evil is published by Capcom.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

Evoa
Games
Horror
Horror
frenesptderuitjapl
Early access · Private beta

Take control of your gaming influence.

Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.

47,601 tracked creators9 languages, equal depthTwitch+Steam, live
Private betaInvite-only · now
Public betaOpens Q3 2026

Studios & agencies

B2B

Get notified at launch.

Got a live project and want in now? Request early access →


Creators

Waitlist

Get notified at launch.