
· Capcom
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Counter-Strike 2 | 59% | 4.6Mh |
| 2 | Valorant | 6% | 473.9Kh |
| 3 | STALCRAFT: X | 6% | 451.9Kh |
| 4 | Escape from Tarkov | 5% | 429.7Kh |
| 5 | Arena Breakout: Infinite | 5% | 421.4Kh |
| 6 | Resident Evil 5 | 0% | 1.7Kh |
| 7 | Other games | 19% | 1.5Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 266 viewers | 416 viewers | |
| 57 viewers | 76 viewers | |
| 35 viewers | 51 viewers |
Over the past week, Resident Evil 5 was an established game on Twitch, across all languages, with 527 average viewers. Its audience is up 174% week over week. This audience concentrates on a single market, English (77% of observed watch time). The game leans on a headline creator: the most-watched holds 55% of watch time, across 34 curated creators. Within the FPS category, it ranks 45th out of 632 games observed the previous week.
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Over the past week, Resident Evil 5 drew an average of 527 concurrent viewers on Twitch, across all languages, with a measured peak of 6.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Resident Evil 5 are shroud, Maxylobes, and Sabaku_no_Sutoriimaa. The full ranking, sortable by audience, activity or specialization, is further down this page.
Resident Evil 5 is watched mainly in English (77% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Resident Evil 5's audience is up 174% versus the previous week.
According to public data aggregated by Evoa, Resident Evil 5 is published by Capcom.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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