
· Twisted Twice Games
Over the past week, Returns Outlet Simulator was an established game on Twitch, across all languages, with 119 average viewers. Its audience is up 4323% week over week. This audience concentrates on a single market, English (99% of observed watch time). 2 curated creators cover this game; the most-watched holds 50% of watch time. Within the Simulation category, it ranks 60th out of 635 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | Returns Outlet Simulator | 0% | 20Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 3.3K viewers | 3.5K viewers | |
| 2K viewers | 2.2K viewers |
Over the past week, Returns Outlet Simulator drew an average of 119 concurrent viewers on Twitch, across all languages, with a measured peak of 3.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Returns Outlet Simulator are Tomato and sips_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Returns Outlet Simulator is watched mainly in English (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Returns Outlet Simulator's audience is up 4323% versus the previous week.
According to public data aggregated by Evoa, Returns Outlet Simulator is published by Twisted Twice Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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