
· Netmarble Games
Over the past week, RF Online Next was an established game on Twitch, across all languages, with 683 average viewers. Its audience is up 21% week over week. This audience centers on one main market, Russian (54% of observed watch time), and spreads across 5 tracked languages. The Portuguese market follows. The game is carried by 16 curated creators, with audience spread evenly among them. Within the MMO category, it ranks 15th out of 114 games observed the previous week.
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Share of English audience over the global market
Last 30 days · English vs other markets
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Warcraft | 33% | 2.1Mh |
| 2 | Old School RuneScape | 17% | 1.1Mh |
| 3 | Path of Exile 2 | 14% | 888Kh |
| 4 | FINAL FANTASY XIV ONLINE | 8% | 507.9Kh |
| 5 | Albion Online | 6% | 358.4Kh |
| 6 | RF Online Next | 0% | 10.4Kh |
| 7 | Other games | 23% | 1.4Mh |
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
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Over the past week, RF Online Next drew an average of 683 concurrent viewers on Twitch, across all languages, with a measured peak of 2.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on RF Online Next are IvZel96, LampachMen, and mvpproject. The full ranking, sortable by audience, activity or specialization, is further down this page.
RF Online Next is watched mainly in Russian (54% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, RF Online Next's audience is up 21% versus the previous week.
According to public data aggregated by Evoa, RF Online Next is published by Netmarble Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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