
· Barrel Smash Studios
Over the past week, Riftbound was an established game on Twitch, across all languages, with 161 average viewers. Its audience is down 56% week over week. This audience centers on one main market, English (47% of observed watch time), and spreads across 6 tracked languages. The French market follows. The game is carried by 28 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 72nd out of 767 games observed this week.
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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Share of Polish audience over the global market
Last 30 days · Polish vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game this week. Browse the full catalog: /creators | ||||||
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Over the past week, Riftbound drew an average of 161 concurrent viewers on Twitch, across all languages, with a measured peak of 1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Riftbound are Spuzie, rayditz, and PlusRB. The full ranking, sortable by audience, activity or specialization, is further down this page.
Riftbound is watched mainly in English (47% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
Over the past week, Riftbound's audience is down 56% versus the previous week.
According to public data aggregated by Evoa, Riftbound is published by Barrel Smash Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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