
· Logan Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 58% | 11Mh |
| 2 | Assassin's Creed Black Flag Resynced | 15% | 2.7Mh |
| 3 | Sand: Raiders Of Sophie | 6% | 1Mh |
| 4 | Red Dead Redemption II | 4% | 807.9Kh |
| 5 | I'm Only Sleeping | 4% | 744.9Kh |
| 6 | Rock Bottom | 0% | 25.7Kh |
| 7 | Other games | 13% | 2.5Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 484 viewers | 617 viewers | |
| 324 viewers | 369 viewers | |
| 227 viewers | 252 viewers | |
| 109 viewers | 150 viewers |
Over the past week, Rock Bottom was an established game on Twitch, across all languages, with 153 average viewers. Its audience is up 962% week over week. This audience concentrates on a single market, English (69% of observed watch time). The French and German markets follow as well. The game is carried by 3 curated creators, with audience spread evenly among them. Within the Adventure category, it ranks 29th out of 280 games observed the previous week.
Do you publish or represent Rock Bottom? Activate this game on Evoa
Over the past week, Rock Bottom drew an average of 153 concurrent viewers on Twitch, across all languages, with a measured peak of 16.3K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Rock Bottom are Hirnsturz, Jonathan_tostar, and Raupling. The full ranking, sortable by audience, activity or specialization, is further down this page.
Rock Bottom is watched mainly in English (69% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, Rock Bottom's audience is up 962% versus the previous week.
According to public data aggregated by Evoa, Rock Bottom is published by Logan Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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