
· Kwalee
Over the past week, Rune Dice held a niche spot on Twitch, across all languages, with 7 average viewers. This audience centers on one main market, Portuguese (51% of observed watch time), and spreads across 3 tracked languages. The French and German markets follow as well. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Strategy category, it ranks 282nd out of 769 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 18% | 2.7Mh |
| 2 | Teamfight Tactics | 8% | 1.3Mh |
| 3 | Black Desert | 4% | 606.4Kh |
| 4 | Slay the Spire II | 3% | 502.7Kh |
| 5 | Clash Royale | 3% | 449.5Kh |
| 6 | Rune Dice | 0% | 1.1Kh |
| 7 | Other games | 64% | 9.8Mh |
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 36 viewers | 41 viewers |
Over the past week, Rune Dice drew an average of 7 concurrent viewers on Twitch, across all languages, with a measured peak of 643 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Rune Dice are Niajja. The full ranking, sortable by audience, activity or specialization, is further down this page.
Rune Dice is watched mainly in Portuguese (51% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Rune Dice on Twitch.
According to public data aggregated by Evoa, Rune Dice is published by Kwalee.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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