
· Russian Fishing
Over the past week, Russian Fishing 4 was an established game on Twitch, across all languages, with 507 average viewers. Its audience is up 20% week over week. This audience centers on one main market, Russian (63% of observed watch time), and spreads across 7 tracked languages. The German market follows. The game is carried by 42 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 22nd out of 634 games observed this week.
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Share of English audience over the global market
Last 30 days · English vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 48 viewers | 56 viewers | |
| 37 viewers | 72 viewers | |
| 28 viewers | 37 viewers |
3 results
Over the past week, Russian Fishing 4 drew an average of 507 concurrent viewers on Twitch, across all languages, with a measured peak of 2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Russian Fishing 4 are Fireabend_TV, rr4farmtrofmalcevidze, and 3aekkkk. The full ranking, sortable by audience, activity or specialization, is further down this page.
Russian Fishing 4 is watched mainly in Russian (63% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Russian Fishing 4's audience is up 20% versus the previous week.
According to public data aggregated by Evoa, Russian Fishing 4 is published by Russian Fishing.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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