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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
SAMURAI SHODOWN
SAMURAI SHODOWN

SAMURAI SHODOWN

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.

· SNK

#48
rank among 113 Fighting games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
2
−85%vs prev. week
Peak audience
88
−82%vs prev. week
Hours watched
278h
−85%vs prev. week
Streams
4
+33%vs prev. week
Genre share
0%

Audience

PRO

Language markets Data currently observed on Twitch. Other platforms will be integrated progressively.

Audience breakdown by language

Previous ISO week · average concurrent audience

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
JAJapanese288257h+302%
ESSpanish02121h—
FRFrench000h—
ENEnglish000h—
PTPortuguese000h—
RURussian000h—
DEGerman000h—
ITItalian000h—
PLPolish000h—

Competitive positioning Data currently observed on Twitch. Other platforms will be integrated progressively.

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Street Fighter 636%753.5Kh
2TEKKEN 813%276.8Kh
3Super Smash Bros. Ultimate13%271.7Kh
4MORDHAU8%175.1Kh
5Brawlhalla6%121.3Kh
6SAMURAI SHODOWN0%278h
7Other games24%495Kh

Top SAMURAI SHODOWN streamers Data currently observed on Twitch. Other platforms will be integrated progressively.

1MMax

TOP AUDIENCE

Audience

Audience footprint generated on this game

  • 1SNKofficial
    SNKofficialES
    SAMURAI SHODOWN
    433 viewers
  • 2snkofficial_jp
    snkofficial_jpJA
    SAMURAI SHODOWN
    53 viewers

TOP ACTIVITY

Hours streamed

Time invested in this game

  • 1SNKofficial
    SNKofficialES
    SAMURAI SHODOWN
    4 h
  • 2snkofficial_jp
    snkofficial_jpJA
    SAMURAI SHODOWN
    4 h

TOP SPECIALISTS

Identity

% of stream time spent on this game

No specialists yet (10h+ on this game required).

Active creators on SAMURAI SHODOWNPRO

Active creators on SAMURAI SHODOWN
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
SNKofficialSNKofficial · ES
433 viewers480 viewers4 h1.7Kh5%
snkofficial_jpsnkofficial_jp · JA
53 viewers65 viewers4 h210h11%
2 results · Page 1 / 1PRO

Market read

▾

Over the past week, SAMURAI SHODOWN drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, Japanese (92% of observed watch time). The game leans on a headline creator: the most-watched holds 76% of watch time, across 1 curated creator. Within the Fighting category, it ranks 48th out of 113 games observed the previous week.

Do you publish or represent SAMURAI SHODOWN? Activate this game on Evoa

Frequently asked questions

How many viewers does SAMURAI SHODOWN draw on Twitch?▾

Over the past week, SAMURAI SHODOWN drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 88 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for SAMURAI SHODOWN?▾

Recently, the most-watched creators on SAMURAI SHODOWN are SNKofficial and snkofficial_jp. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is SAMURAI SHODOWN watched?▾

SAMURAI SHODOWN is watched mainly in Japanese (92% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.

Is SAMURAI SHODOWN growing on Twitch?▾

There is not enough history yet to establish a reliable trend for SAMURAI SHODOWN on Twitch.

Who publishes SAMURAI SHODOWN?▾

According to public data aggregated by Evoa, SAMURAI SHODOWN is published by SNK.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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