
· Cygames
Over the past week, Shadowverse: Worlds Beyond was a major game on Twitch, across all languages, with 2.1K average viewers. Its audience held steady week over week. This audience concentrates on a single market, Japanese (90% of observed watch time). The game is carried by 60 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 9th out of 769 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Desert | 27% | 108.9Kh |
| 2 | MU Online | 11% | 45.3Kh |
| 3 | Hearthstone | 10% | 39Kh |
| 4 | Teamfight Tactics | 7% | 29.6Kh |
| 5 | Legend of YMIR | 4% | 18Kh |
| 6 | Shadowverse: Worlds Beyond | 0% | 2h |
| 7 | Other games | 41% | 166.6Kh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
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Over the past week, Shadowverse: Worlds Beyond drew an average of 2.1K concurrent viewers on Twitch, across all languages, with a measured peak of 48.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Shadowverse: Worlds Beyond are 加藤純一うん〇ちゃん, たいじ_たいちゃんねる, and 柊ツルギ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Shadowverse: Worlds Beyond is watched mainly in Japanese (90% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, Shadowverse: Worlds Beyond's audience held steady versus the previous week.
According to public data aggregated by Evoa, Shadowverse: Worlds Beyond is published by Cygames.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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