
· Sega
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 16% | 290.1Kh |
| 2 | Super Mario Maker 2 | 11% | 197.3Kh |
| 3 | Super Mario 64 | 11% | 195.7Kh |
| 4 | PEAK | 10% | 175.1Kh |
| 5 | Hollow Knight: Silksong | 8% | 143.5Kh |
| 6 | Sonic the Hedgehog 3 & Knuckles | 0% | 4.4Kh |
| 7 | Other games | 45% | 808.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Sonic the Hedgehog 3 & Knuckles held a niche spot on Twitch, across all languages, with 26 average viewers. This audience concentrates on a single market, English (100% of observed watch time). Within the Platformer category, it ranks 36th out of 250 games observed the previous week.
Do you publish or represent Sonic the Hedgehog 3 & Knuckles? Activate this game on Evoa
Over the past week, Sonic the Hedgehog 3 & Knuckles drew an average of 26 concurrent viewers on Twitch, across all languages, with a measured peak of 2.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
No Evoa-curated creator has recently streamed Sonic the Hedgehog 3 & Knuckles.
Sonic the Hedgehog 3 & Knuckles is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Sonic the Hedgehog 3 & Knuckles on Twitch.
According to public data aggregated by Evoa, Sonic the Hedgehog 3 & Knuckles is published by Sega.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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