
· Paradox Interactive
Over the past week, Stellaris drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience centers on one main market, English (51% of observed watch time), and spreads across 2 tracked languages. The German and French markets follow as well. 1 curated creator cover this game; the most-watched holds 32% of watch time. Within the Strategy category, it ranks 372nd out of 768 games observed the previous week.
Do you publish or represent Stellaris? Activate this game on Evoa
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Share of Italian audience over the global market
Last 30 days · Italian vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Stellaris drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 106 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Stellaris are HanseBeanger. The full ranking, sortable by audience, activity or specialization, is further down this page.
Stellaris is watched mainly in English (51% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Stellaris on Twitch.
According to public data aggregated by Evoa, Stellaris is published by Paradox Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.