
· Secret Mode
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 40% | 134.3Kh |
| 2 | The Mound: Omen of Cthulhu | 11% | 37.5Kh |
| 3 | Forest Escape: Last Train | 7% | 23.9Kh |
| 4 | Phasmophobia | 4% | 14.1Kh |
| 5 | RESIDENT EVIL: requiem | 3% | 11Kh |
| 6 | Still Wakes the Deep | 0% | 17h |
| 7 | Other games | 34% | 111.8Kh |
Audience footprint generated on this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 96 viewers | 112 viewers |
Over the past week, Still Wakes the Deep held a niche spot on Twitch, across all languages, with 27 average viewers. This audience concentrates on a single market, English (97% of observed watch time). The game leans on a headline creator: the most-watched holds 97% of watch time, across 1 curated creator. Within the Horror category, it ranks 76th out of 422 games observed the previous week.
Do you publish or represent Still Wakes the Deep? Activate this game on Evoa
Over the past week, Still Wakes the Deep drew an average of 27 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Still Wakes the Deep are Hajime, Peapo_, and Kejinn. The full ranking, sortable by audience, activity or specialization, is further down this page.
Still Wakes the Deep is watched mainly in English (97% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Still Wakes the Deep on Twitch.
According to public data aggregated by Evoa, Still Wakes the Deep is published by Secret Mode.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.