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Previous ISO week · cumulative audience
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Super Bunny Man drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience centers on one main market, English (59% of observed watch time), and spreads across 2 tracked languages. The German and Japanese markets follow as well. Within the Indie category, it ranks 35th out of 83 games observed the previous week.
Do you publish or represent Super Bunny Man? Activate this game on Evoa
Over the past week, Super Bunny Man drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 201 viewers. These figures reflect the game's audience across all channels, not a single creator's.
No Evoa-curated creator has recently streamed Super Bunny Man.
Super Bunny Man is watched mainly in English (59% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Super Bunny Man on Twitch.
The publisher of Super Bunny Man is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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