
· Playtronic
Over the past week, Super Mario Bros. drew a confidential audience on Twitch, across all languages, with 0 average viewers. Within the Platformer category, it ranks 207th out of 278 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 11% | 421.7Kh |
| 2 | Super Mario Maker 2 | 9% | 329.1Kh |
| 3 | PEAK | 7% | 273.6Kh |
| 4 | Super Mario World | 7% | 266.4Kh |
| 5 | Super Mario 64 | 7% | 256.2Kh |
| 6 | Super Mario Bros. | 0% | 32h |
| 7 | Other games | 59% | 2.2Mh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Super Mario Bros. drew an average of 0 concurrent viewers on Twitch, across all languages, with a measured peak of 32 viewers. These figures reflect the game's audience across all channels, not a single creator's.
No Evoa-curated creator streamed Super Mario Bros. over the past week.
Language data for Super Mario Bros. is not available yet for the past week.
There is not enough history yet to establish a reliable trend for Super Mario Bros. on Twitch.
According to public data aggregated by Evoa, Super Mario Bros. is published by Playtronic.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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