
· Playtronic
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 16% | 290.1Kh |
| 2 | Super Mario Maker 2 | 11% | 197.3Kh |
| 3 | Super Mario 64 | 11% | 195.7Kh |
| 4 | PEAK | 10% | 175.1Kh |
| 5 | Hollow Knight: Silksong | 8% | 143.5Kh |
| 6 | Super Mario Bros. | 0% | 871h |
| 7 | Other games | 44% | 794.9Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2.1K viewers | 2.4K viewers | |
| 58 viewers | 66 viewers |
Over the past week, Super Mario Bros. held a niche spot on Twitch, across all languages, with 5 average viewers. This audience concentrates on a single market, Japanese (82% of observed watch time). The Spanish market follows. The game leans on a headline creator: the most-watched holds 53% of watch time, across 1 curated creator. Within the Platformer category, it ranks 78th out of 250 games observed the previous week.
Do you publish or represent Super Mario Bros.? Activate this game on Evoa
Over the past week, Super Mario Bros. drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 153 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Bros. are KarmikKoala and Tsuchan_nel. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Bros. is watched mainly in Japanese (82% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Super Mario Bros. on Twitch.
According to public data aggregated by Evoa, Super Mario Bros. is published by Playtronic.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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