
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | PEAK | 24% | 8.4Kh |
| 2 | Super Mario World | 13% | 4.4Kh |
| 3 | Hollow Knight: Silksong | 13% | 4.4Kh |
| 4 | Hollow Knight | 13% | 4.4Kh |
| 5 | Donkey Kong Country | 4% | 1.5Kh |
| 6 | Super Mario Galaxy | 3% | 935h |
| 7 | Other games | 31% | 10.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 132 viewers | 144 viewers | |
| 113 viewers | 194 viewers |
Over the past week, Super Mario Galaxy held a niche spot on Twitch, across all languages, with 10 average viewers. This audience centers on one main market, Portuguese (53% of observed watch time), and spreads across 3 tracked languages. The French and Japanese markets follow as well. 2 curated creators cover this game; the most-watched holds 45% of watch time. Within the Platformer category, it ranks 59th out of 251 games observed the previous week.
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Over the past week, Super Mario Galaxy drew an average of 10 concurrent viewers on Twitch, across all languages, with a measured peak of 194 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Super Mario Galaxy are CrocodyleTV, Coffee, and jhonn_kennedy. The full ranking, sortable by audience, activity or specialization, is further down this page.
Super Mario Galaxy is watched mainly in Portuguese (53% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Super Mario Galaxy on Twitch.
According to public data aggregated by Evoa, Super Mario Galaxy is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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